When Refusing to Hire a Junior Saved $10,000
2024, consulting project. Client asks to expand the team on a project with a 6-month deadline. Budget is tight, market rates are high. Logical proposal: "Let's hire a junior, they're cheaper."
I refused. Not because juniors are bad. But because the math doesn't add up.
Here's the calculation I showed the client:
Cost of hiring and onboarding a junior:
- Recruiting: 40 hours × $75/hour = $3,000
- Onboarding (first month): 80% of senior's time = 0.8 × $6,250 = $5,000
- Junior salary first 3 months: 3 × $3,000 = $9,000
- Code review and mentoring (months 2-3): 40% of senior's time = 0.4 × 2 × $6,250 = $5,000
Total investment for 3 months: $22,000
Real junior productivity:
- Month 1: 10% of middle level (setup, learning)
- Month 2: 30% of middle level (simple tasks)
- Month 3: 50% of middle level (work with support)
- Month 4-5: 70% of middle level (close to independence)
- Month 6+: 80-90% of middle level
Breakeven point: end of month 5.
Project ends in 6 months. Negative ROI. Junior starts generating net profit in month 6, but project already closes.
Solution: hired a middle developer for $5,000/month. More expensive, but:
- Productive after 2 weeks
- Didn't require senior's time
- Delivered critical tasks on time
Saved: ~$10,000 on unrealized investments + reputational risks of missing deadline.
Main mistake when hiring juniors: looking at salary, not total cost of ownership (TCO). A junior with $3k salary actually costs $7.5k+ first 3 months when you account for all hidden costs.
This article is a complete financial breakdown of hiring juniors. When it's profitable, when it's loss-making, how to calculate ROI, and what costs are hidden.
Total Cost of Ownership (TCO) of a Junior Developer
Look not at salary, but at full cost for the first year. Here's the real cost structure.
Direct Costs (visible part of the iceberg)
1. Recruiting
| Cost Item | Estimated Cost | Comment |
|---|---|---|
| External recruiter | $2,000-3,000 | 1 month salary |
| Internal HR | $750-1,250 | Time for screening, interviews |
| Team time for interviews | $500-750 | 5-8 hours × 2-3 people |
| Total hiring cost | $3,250-5,000 | Before first working day |
2. Salary and taxes (first year)
Average junior Python/JS developer salary in 2025:
- Major cities: $2,500-3,750/month
- Other locations: $2,000-3,000/month
Let's calculate with $3,000/month (middle variant).
- Salary: $3,000 × 12 = $36,000
- Taxes and contributions (≈43%): $15,480
- Total direct salary costs: $51,480
3. Workspace and infrastructure
| Item | Cost (year) |
|---|---|
| Laptop (MacBook/ThinkPad) | $3,750 |
| Monitor, keyboard, mouse | $750 |
| Software licenses (IDE, tools) | $500 |
| Office/coworking | $3,000 (if office-based) |
| SaaS (Jira, Slack, GitHub, etc.) | $375 |
| Total infrastructure | $8,375 |
Direct costs for first year: $63,105 (~$5,259/month)
Hidden Costs (underwater part of the iceberg)
This is what's invisible in the budget, but really eats time and money.
1. Onboarding and mentoring (first 3 months)
Calculation of senior's time on onboarding:
Month 1 (intensive onboarding):
- Setup and codebase introduction: 20 hours
- Code review: 10 hours/week × 4 = 40 hours
- Pair programming: 8 hours/week × 4 = 32 hours
- Answering questions: 5 hours/week × 4 = 20 hours
- Total: ~112 hours = 70% of senior's working time
Months 2-3 (reducing intensity):
- Code review: 8 hours/week
- Consultations: 4 hours/week
- Total: ~48 hours/month = 30% of senior's time
Cost of senior's time:
- Senior salary: $6,250/month (with taxes ~$9,000)
- Hourly cost: $9,000 / 160 = $56.25/hour
Total onboarding cost:
- Month 1: 112 × $56.25 = $6,300
- Months 2-3: 48 × 2 × $56.25 = $5,400
- Total: $11,700
2. Code review and technical debt
Junior code requires:
- 2-3 code review iterations (middle needs 1-2)
- Refactoring after 3-6 months (20% to 50% of code)
- Additional testing (more bugs in production)
Cost estimate:
- Additional review time: +10 hours/week first 6 months
- Refactoring junior's legacy code: 40-80 hours
- Production bug fixes: 20-40 hours
Total: ~400 hours × $56.25 = $22,500 for first 6 months
3. Team velocity reduction
When a junior joins the team, the whole team slows down:
- Reviewing their code distracts middle/senior
- Questions interrupt focused work
- Meetings need more time to explain context
Estimate: team productivity reduced by 10-15% first 3 months.
Team of 5 people (2 senior, 2 middle, 1 new junior):
- Total cost: (2 × $9,000 + 2 × $6,250) = $30,500/month
- Losses from reduced velocity: $30,500 × 0.15 = $4,575/month
- For 3 months: $13,725
4. Turnover (turnover risk)
Juniors leave more often than middles/seniors:
- Retention after year: 60-70% (middles — 80-85%)
- If junior leaves after 6 months, all investments burn
Risk calculation:
- Probability of leaving first year: 30-40%
- Cost of leaving: all hiring + onboarding + lost productivity
- Expected losses: 0.35 × ($63,105 + $47,925) = $38,860
Total TCO for first year
| Cost Item | Amount |
|---|---|
| Direct costs (salary, infra, hiring) | $63,105 |
| Onboarding and mentoring | $11,700 |
| Code review and tech debt | $22,500 |
| Team velocity reduction | $13,725 |
| Total TCO | $111,030 |
| Average monthly cost | $9,252 |
Shock: Junior with $3k/month salary actually costs the company $9,252/month first year. 3x more than nominal. This excludes turnover risk.
When Junior Breaks Even: Calculating Breakeven Point
Junior breaks even when their contribution to revenue exceeds total cost of ownership.
Junior Productivity Model (first year)
Base assumptions:
- 100% productivity = middle developer productivity
- Middle generates revenue ~$12,500/month (in product/outsource company)
- Middle cost: $5,000 salary + taxes = ~$7,250/month
Junior contribution by month:
| Month | Productivity | Revenue Contribution | Junior TCO | Difference |
|---|---|---|---|---|
| 1 | 10% | $1,250 | $13,050 | -$11,800 |
| 2 | 30% | $3,750 | $10,650 | -$6,900 |
| 3 | 50% | $6,250 | $10,275 | -$4,025 |
| 4 | 70% | $8,750 | $8,000 | +$750 |
| 5 | 70% | $8,750 | $7,250 | +$1,500 |
| 6 | 70% | $8,750 | $7,250 | +$1,500 |
| Cumulative 6 months | $37,500 | $56,475 | -$18,975 |
Breakeven point: between months 4 and 5.
But cumulatively junior reaches net positive only by end of months 8-9, when losses from first 3 months are compensated.
Conclusion: Junior breaks even as investment after 8-9 months. If project/contract horizon < 9 months, hiring junior is economically unjustified.
Comparison: junior vs middle (financially)
Scenario: need someone for 6 months.
Option 1: Hire junior
- Investment for 6 months: $56,475
- Revenue contribution: $37,500
- Loss: -$18,975
Option 2: Hire middle
- Cost: $7,250/month × 6 = $43,500
- Revenue contribution: $12,500/month × 6 = $75,000
- Profit: +$31,500
Difference: $50,475 in favor of hiring middle for short horizon.
When junior is more profitable than middle:
- Hiring horizon > 12 months
- Long term junior is cheaper ($3k vs $5k salary)
- By end of year junior reaches 90% of middle productivity, but costs 40% less
When Hiring Juniors is Economically Profitable
There are 4 situations where junior hiring ROI is positive.
1. Long-term projects (12+ months)
Conditions:
- Work horizon > 1 year
- Structured onboarding exists (see onboarding article)
- Senior/middle mentors have time capacity
- Team is stable (low turnover)
Example case: Product company, SaaS platform development, 10-person team, 3-year plan.
2-year calculation:
Junior:
- Costs: $111,030 (year 1) + $63,105 (year 2) = $174,135
- Contribution: $80,000 (year 1) + $135,000 (year 2) = $215,000
- ROI: +$40,865
Middle:
- Costs: $87,000 × 2 = $174,000
- Contribution: $150,000 × 2 = $300,000
- ROI: +$126,000
At 2 years middle is still more profitable. But by year 3 junior catches up, and years 4-5 starts overtaking on ROI (costs less, delivers almost same).
But: if junior grows to middle after 2 years and stays, investment paid off. You got a middle who knows your codebase, culture, and processes. This is long-term team investment.
2. Large team with senior time capacity
Conditions:
- Team > 8 people
- Ratio senior:middle:junior = 2:4:2
- Senior mentors not loaded at 100%
- Mentoring culture exists
Economics: In large team mentoring cost is distributed:
- One senior can mentor 2-3 juniors in parallel
- Code review becomes part of process, not exception
- Onboarding culture already exists (no need to create from scratch)
Example: Team of 12 people (3 senior, 6 middle, 3 junior).
If one senior spends 20% time mentoring 3 juniors:
- Mentoring cost per junior: 0.2 / 3 = 6.6% of senior's time
- That's ~$1,750/month per junior (instead of $6,250 for 1:1)
Economy of scale: junior costs less when there are several.
3. Pipeline of simple tasks
Conditions:
- Constant flow of "junior-level" complexity tasks
- Tasks are well scoped and documented
- Minimal need for architectural decisions
- Ready patterns and best practices exist
Example tasks:
- Fixing simple bugs
- Writing unit tests
- Refactoring legacy code by pattern
- Integrating ready APIs
- Adding CRUD endpoints
Calculation: If 60% of backlog tasks are junior-level, junior can close them without additional help after month 3. This frees middle/senior for complex tasks.
ROI: middle/senior can focus on high business value tasks instead of routine.
4. Talent growing strategy
Conditions:
- Company plans growth (needs middles in 1-2 years)
- Middle shortage in market (or too expensive)
- Learning culture and retention program exist
Economics: Growing middle from junior in 1.5-2 years:
- Costs: ~$175,000 (hiring + onboarding + mentoring + salary)
- Result: middle who knows your codebase, processes and culture
Hiring ready middle:
- Market salary for experienced middle: $6,250-7,500/month
- Onboarding: 2-3 months
- Turnover risk: same
ROI: grown middle is more loyal (lower turnover) and cheaper (salary grows gradually, not immediately $6,250).
Strategy: hiring juniors makes sense as talent pipeline if you plan team growth for 2-3 years and ready to invest in training.
When Hiring Juniors is Loss-Making
1. Short projects (< 9 months)
Math from example above: loss $15,000-25,000 on short distance.
2. Small team (< 5 people)
Problem:
- No time capacity at senior for mentoring
- One senior spends 50-70% time onboarding junior
- Team loses velocity critically
Case from practice: Startup, 3 people (1 senior, 1 middle, 1 junior). Senior spent 60% time on junior first 3 months. Product stalled, missed deadline, investor unhappy.
Solution: replaced junior with middle. Velocity doubled.
3. Technically complex product
Conditions when junior can't handle:
- Highload systems (requires deep performance understanding)
- Distributed systems (consensus, replication, eventual consistency)
- Security-critical systems (fintech, healthtech)
- Legacy codebase without documentation
Risk: junior creates bugs that result in production incidents. Cost of one incident can eat all salary savings.
Example: Junior added N+1 queries to critical endpoint. Passed code review (didn't notice). Went to prod. At peak load DB crashed. Downtime 2 hours. Revenue loss: $12,500.
4. No mentoring culture
Signs of absent culture:
- Code review done "for checkbox"
- No structured onboarding
- No weekly 1-on-1s
- No training sessions
- Junior "thrown in water" — sink or swim yourself
Result:
- Junior doesn't grow
- Demotivation
- Leaving after 3-6 months
- All investments burn
Golden rule: If you don't have time and culture for mentoring, don't hire juniors. You'll spend money and get turnover.
Hidden Costs and Risks Not Accounted For
1. Cost of production errors
Juniors make more bugs — that's a fact.
Estimate:
- Middle: 1-2 production bugs per month
- Junior: 3-5 production bugs per month (first 6 months)
Cost of one production bug:
- Investigation time: 2-4 hours
- Fix time: 1-3 hours
- Revenue loss (if critical bug): $250 - $12,500
Conservative estimate:
- Additional 2-3 bugs/month from junior
- Average cost: $1,250/bug (time + reputation)
- Total: $2,500-3,750/month first 6 months
2. Technical debt
Junior code often requires refactoring after 3-6 months:
- Code duplication
- Poor architecture
- Missing edge case handling
- Bad tests (or absence)
Estimate:
- 20-30% of junior's code requires refactoring
- Refactoring cost: 40-80 hours middle/senior time
- Total: $3,750-7,500
3. Team morale decline
When senior/middle spend lots of time mentoring, but see that junior:
- Grows slowly
- Makes same mistakes
- Doesn't ask questions (or asks too many)
...frustration emerges.
Risk:
- Senior/middle burnout
- Senior leaving (replacement cost: $12,500 - $37,500)
- Toxic atmosphere
How to minimize: structured onboarding, clear expectations, transparent grading system.
4. Junior developer turnover
Statistics:
- Junior turnover: 30-40% first year
- Middle turnover: 15-20% first year
- Senior turnover: 10-15% first year
Cost of junior leaving:
- All investments in hiring and onboarding: $25,000-50,000
- Lost productivity: $12,500 - $25,000
- Total: $37,500 - $75,000 burns when leaving
How to reduce turnover:
- Structured onboarding (see onboarding article)
- Transparent career track
- Competitive salary
- Learning and mentoring culture
Onboarding System: How to Accelerate Breakeven
The only way to reduce time to junior breakeven is invest in structured onboarding.
Detailed in article Onboarding Mistake That Costs You 42% of Team. Here's a brief summary.
Key onboarding elements
1. First day sets the tone
- Meeting with CEO/CTO (15 min)
- Setup with mentor (2 hours)
- Code walkthrough (1 hour)
- Buddy assignment
- First task: simple bug
2. Task gradation
- Month 1: Bug fixes (10-30% productivity)
- Month 2: Small features (30-50%)
- Month 3: Medium features (50-70%)
- Month 4+: Independent work (70-90%)
3. Mentoring
- Weekly 1-on-1 (30 min)
- Code review with educational comments
- Pair programming (first 2 weeks)
4. Training sessions
- Tech talks (Friday, 45 min)
- Code review workshops (Wednesday, 60 min)
- Production postmortems (Monday, 30 min)
Result of good onboarding: junior reaches 70% productivity in 3 months instead of 6. This accelerates breakeven by 2-3 months and saves ~$12,500.
Alternatives to Hiring Junior: What's Cheaper
1. Outsource for low-priority tasks
When profitable:
- One-time tasks (no point hiring full-time)
- Simple CRUD/frontend tasks
- No long-term team growth strategy
Cost: $50-80/hour ($2,000-3,750/month part-time)
Pros:
- No onboarding costs
- Pay only for results
- Easy to scale up/down
Cons:
- No product involvement
- Code quality may be lower
- No in-house expertise growth
2. Intern programs
When profitable:
- Students/graduates with passion
- Summer internship (3-6 months)
- Opportunity to hire best after graduation
Cost: $750-1,500/month (intern salary)
Pros:
- Cheap
- Motivated (want to prove themselves)
- Filter before full-time hire
Cons:
- Even lower productivity (0-20% of middle)
- More mentoring time needed
- Often leave after graduation
3. Junior → Middle through intensive training
When profitable:
- Have junior in team
- Want to accelerate growth to middle
- Ready to invest in training
Cost:
- Courses/conferences: $1,250-2,500/year
- Mentor time: +10 hours/week
- Result: junior → middle in 12-18 months (instead of 24-36)
ROI: you get middle with deep codebase knowledge faster and cheaper than hiring middle from market.
Checklist: Should You Hire Junior in Your Situation
Go through these questions. If 5+ answers "Yes" — you can hire.
Economics:
- Project/hiring horizon > 12 months?
- Budget for onboarding ($12,500-25,000)?
- Calculated breakeven point and it's < hiring horizon?
Team:
- Team > 5 people?
- Senior/middle with time capacity (20% for mentoring)?
- Mentoring culture exists or you're ready to create it?
Tasks:
- Flow of junior-level tasks (60%+ of backlog)?
- Tasks well scoped and documented?
- Not critical for performance/security?
Processes:
- Structured onboarding exists?
- Grading system and career tracks exist?
- Retention program (so junior doesn't leave after 6 months)?
Result:
- 10-12 "Yes" — hire confidently
- 7-9 "Yes" — possible, but with risks
- 5-6 "Yes" — careful, high risks
- < 5 "Yes" — don't hire, loss-making
Main Takeaway
Hiring junior developers is an investment, not savings. Like any investment, it must pay off.
Key conclusions:
-
Junior costs 3x salary first year (hidden costs: onboarding, mentoring, tech debt, team velocity reduction).
-
Breakeven point: 8-9 months with proper onboarding. Without onboarding — 12-18 months or never.
-
Profitable to hire when:
- Horizon > 12 months
- Large team (> 5 people)
- Mentors with time capacity
- Onboarding culture and retention program
- Flow of junior-level tasks
-
Loss-making to hire when:
- Short projects (< 9 months)
- Small team (< 5 people)
- Complex product (highload, distributed, security-critical)
- No mentoring culture
-
ROI can be accelerated:
- Structured onboarding (accelerates productivity by 2-3 months)
- Proper task gradation
- Mentoring and training sessions
- Retention program (reduces leaving risk)
Decision-making formula:
ROI = (Junior contribution for N months) - (TCO for N months)
Where:
- N = hiring horizon
- Contribution = productivity × middle value
- TCO = salary + taxes + onboarding + mentoring + tech debt + velocity reduction
If ROI > 0 by end of hiring horizon — hire. If ROI < 0 — hire middle.
What to Do Starting Monday
If you're hiring junior now:
- Calculate full TCO (use tables from article)
- Determine breakeven point for your situation
- Check that hiring horizon > breakeven point
- Prepare structured onboarding (use onboarding article)
- Assign mentor and allocate 20% of their time for first 3 months
If you have doubts:
- Use checklist above
- Calculate TCO vs alternatives (middle, outsource, intern)
- Honestly assess mentoring culture in team
If decided not to hire:
- Consider alternatives (outsource, intern, middle)
- Focus on retaining current team
- Invest in growing middle → senior (that's also ROI)
P.S. Most expensive mistake — hiring junior in situation where they won't break even. You'll lose $25,000-75,000, team time, and possibly reputation (if junior creates production bugs). Better to honestly calculate math before hiring than explain losses after.
Related articles:
- Onboarding Mistake That Costs You 42% of Team — about junior onboarding
- Load Testing: Financial Audit of Architecture — about cost of production incidents


