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Independent iOS Developer2018
#Swift#iOS#ARKit#Xcode#App Store

vYablochko — iOS Development Experiments

Independent iOS development attempt to find a niche in the App Store. AR (augmented reality) experiments and a search for product‑market fit in a saturated ecosystem.

Project Context

In 2018 I tried being an indie iOS developer under the brand “vYablochko” (a play on Apple and the Russian “bullseye”). The App Store was mature; ARKit hype made AR an attractive angle.

Idea and Strategy

Avoid games (high competition, need for design/art); focus on utility apps; explore AR for differentiation.

Reality in 2018: most obvious utilities existed, new niches required unique expertise or budget, and AR had more demos than real use cases.

AR Experiments

ARKit capabilities: plane detection, 3D placement, measuring, face tracking. Trials: AR measuring tools, furniture visualization, educational apps.

AR in 2018 was exciting tech with few real problems to solve. “AR for AR’s sake” wasn’t sticky.

Tech Stack

Swift + iOS SDK (MVC/MVVM), UIKit; Xcode and Interface Builder; ARKit + SceneKit, Core ML + Vision.

App Store Ecosystem

Apple Developer Program, review guidelines, assets for listings, and sometimes unpredictable review cycles.

Challenges

  • PMF: saturated market, incumbents in utilities, free alternatives
  • AR without clear value: demos didn’t convert to daily use
  • Discovery: paid acquisition needed; organic alone wasn’t enough

Takeaways

  • Distribution matters as much as code.
  • AR shines when it solves a tangible problem; otherwise novelty fades fast.
  • Indie success requires a unique wedge or strong marketing — ideally both.